}
GameManager.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour {
public bool isOpened = false;
private flagManager flagmanager;
private void Start()
{
flagmanager = GetComponent<flagManager>();
//Debug.Log(flagmanager.flg);
Debug.Log("aa");
Debug.Log(flagmanager);
flagmanager.flg = true;
Debug.Log(flagmanager.flg);
}